Tag

#devlog

12 posts tagged devlog.

Indie life. Padel videogame

Oct 8, 2025

Indie life. Padel videogame

It's been 10 months. Yes, 10 months. Since the last time I wrote… and I was on such a good roll. What happened in 2025? Why did I disappear for 10 months? Well, the short version is the usual one: I've been overwhelmed. But I'll try to explain a bit more. Studies I already mentioned […]

devloginformationkrokanti-games
Indie Dev Update: Flantastic Café Run Nears Release!

Sep 1, 2024

Indie Dev Update: Flantastic Café Run Nears Release!

Farewell, Summer! Summer's come and gone in the blink of an eye! It feels like I haven't made as much progress as I'd hoped, but that's the usual feeling, haha. I don't have many updates, but I wanted to check in and let you know I'm still here. I haven't abandoned the website or my […]

devloginformationflantastic-cafe-run
Modern tribute to Snake

May 7, 2024

Modern tribute to Snake

A few weeks ago, I needed a break from my routine, to step away from the daily grind and make a game. Just like I did last year when I started my adventure in video game development. Simple games, imitations of classics. This time, it was Snake's turn. I titled the game Snake 2D 2024. […]

devloginformationunity
AR Sandbox released

Dec 5, 2023

AR Sandbox released

AR Sandbox it's finally here, though not exactly as I expected! I would have preferred it to be on the Google Play Store, but after two weeks of struggling to get the app accepted with no success, I've given up. Instead, I've uploaded the .apk to itch.io. I've also scaled back the development a bit. […]

devlogaugmented-realityunity
AR Sandbox – Devlog 1

Nov 10, 2023

AR Sandbox – Devlog 1

AR Sandbox is my next project. It's a mobile augmented reality app designed to integrate various functionalities and use cases. Built on Unity, AR Foundation, and AR Core, it's tailored for Android devices. I recently completed Unity's AR Mobile Development Pathway and have been planning and starting work on this project for a few weeks. […]

devlogaugmented-realityunity
Oh My Shape! playable in browser and Windows

Nov 2, 2023

Oh My Shape! playable in browser and Windows

Hello there! Yes, I've successfully ported Oh My Shape! from mobile to Webgl and Windows. Now you can play it directly in your web browser or download it from https://dekrud.itch.io/oh-my-shape and remember you can play my other games here also: https://dekrud.itch.io/ This has been my first experience in transitioning a game specifically designed for one […]

devlogoh-my-shapeunity
Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

devloginformationoh-my-shape
OhMyShape! It's alive!

Aug 28, 2023

OhMyShape! It's alive!

Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

devlogohmyshapeunity
OhMyShape! Devlog 4

Aug 22, 2023

OhMyShape! Devlog 4

Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]

devlogohmyshapeunity
OhMyShape! Devlog 3

Jul 30, 2023

OhMyShape! Devlog 3

Do you hear that? We are close. OhMyShape! is very close. This Devlog number 3 for OhMyShape! is to discuss a couple of things: Current status OhMyShape! is almost finished. This doesn't mean that I can launch it on the Google Play Store yet, not at all. Not only do I need to polish details, […]

devlogohmyshape
OhMyShape! Devlog 2

Jun 8, 2023

OhMyShape! Devlog 2

New entry on the development of OhMyShape! Yay! I'm thrilled to see how far OhMyShape! has come. While it's tempting to believe that the finish line is near, experience tells me that's usually not the case. Today, I'd like to dive into the design decisions, shed light on a common beginner's mistake, and highlight some […]

devlogohmyshape
OhMyShape! Devlog 1

May 18, 2023

OhMyShape! Devlog 1

Once upon a time, back in 2018 to be precise, a game idea sprouted in my mind. The kind of casual, fun distraction that's perfect when you're taking a quick break and don't want anything too heavy on your plate. Back then, I eagerly began sketching, slowly shaping the idea and even engineered the first […]

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