Level Up! Respawning with a New Focus on Game Dev

Hey there! If you’ve been here before, you might be thinking, “Wait, everything’s changed…again!” Yup, for the twenty-sixth time, or thereabouts.
But this time, the transformation is major! I’ve swept away all the past content, those varied posts about different technologies, and life updates.
Now, we’re hitting the fast lane and heading straight for a Unity and video game development focused journey. It’s a path I’m super passionate about, and more than just a hobby – it’s something I could see becoming a central part of my future.

So, what can you expect? We’ll be delving into nifty tutorials, sharing handy tips and tricks, exploring the thrilling world of virtual reality, and I’ll be keeping you updated with dev blogs about my current game projects.
Just a quick heads-up though, I’m not living the dev life full-time as of now, and my day job is quite a different gig. If you’re curious to learn more about my day-to-day adventures, feel free to hop over to the “About Me” section.
So, that’s it for now! Can’t wait to catch up with you in the next posts. Onward to our game dev adventure!
Related
Keep reading

May 21, 2026
Reaching small wins: picked at the Coworking EOI Demoday
Yesterday Padel Rivals was named one of the three winning projects at the Coworking EOI Valencia Demoday. A note on what this means for the studio, what comes next at Padel World Summit Barcelona and OWN Valencia, and why showing up still matters.
Apr 17, 2026
New site, new chapter
New edgargomez.io, a refreshed personal brand, a merged LinkedIn, and what I'm focused on next: growing Krokanti Software, shipping Padel Rivals, and opening new business opportunities.

Oct 10, 2025
Padel Rivals: a Padel videogame
A Padel video game for PC and consoles is on its way. We're talking about Padel Rivals. A few days ago, I shared why I had disappeared for almost 10 months. I explained what happened and what I've been doing from January until now, and I wrapped up by announcing the creation of the indie […]
Discussion
