UnReality
UnReality is another game prototype I’ve made using Unreal Engine. The original idea was to big to be developed right now. Mixing high quality assets to represent the real world and low poly assets to represent being inside a video game.
A normal guy playing in his bedroom to his favorite PC game one day is teleported inside the screen. Now he must exit that fantasy world by beating every level including the final boss. On each level the player would be able to see the transformation of the levels mixing high quality assets and textures with the low poly ones insinuating the guy almost made it.
To complex, to many assets.
This prototype is a one level game where you can play an entire 3D platformer level, running, jumping, taking jewells, reading signs and of course taking the key that opens the final door to finish the level.
Give it a try here: